using Engine;

namespace Game
{
    public class GermaniumOreChunkBlock : ChunkBlock
    {
        public const int Index = 250;

        public GermaniumOreChunkBlock()
            : base(Matrix.CreateRotationX(-1f) * Matrix.CreateRotationZ(1f), Matrix.CreateTranslation(0.0625f, 0.4375f, 0f), new Color(204, 181, 162), smooth: false)
        {
        }
    }
}
